Re: Mod: Mushroom Kingdom
This is an entertaining mod! I got a few chuckles out of it.
Here are a couple strange things in no special order:
1. The priests are powerful (H3), not weak (H1).
2. The bone piles still fight. They should have #immoble (I think off the top of my head...)
3. The yoshi knights don't seem to have a tounge attack.
4. Awesome mario pretender! I managed to get mine killed, but he's still cool.
The units all seem really powerful, but I don't think you were going for really close balance to what is already out there. Good work! Thanks for releasing this!
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