Re: SEV - Intel Suggestions for MM
Do any of you recall a game where intel worked well? Perhaps if we had an example of how intel can work and work well then maybe Aaron might be able to use those concepts in SE V if applicable.
I liked how intel kinda worked in Rebellion in that you had agents with varing skills. The card editor allowed you to edit the effectiveness of the operative. Some operatives were better at specific things than others, and there were teams you could buy that would go out and conduct sabotage.
If SE V had both intel and counter intel operations, and you had to train specialized personal for specific mission, and they were re-usuable if successful, then perhaps intel could take a gaint leap forward. Just my .o2 cents.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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