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Old May 26th, 2004, 03:06 PM

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Default Re: SEV - Intel Suggestions for MM

Quote:
Originally posted by Atrocities:
Do any of you recall a game where intel worked well? Perhaps if we had an example of how intel can work and work well then maybe Aaron might be able to use those concepts in SE V if applicable.
In Master of Orion II you had to build spies and assign them to an enemy empire, with a mission. Each turn, your spies have a chance of success (the more spies, the more chances) and have a risk to be captured by ennemy.
I think it's a more realistic view than building intelligence facilities on your own planets...

Maybe we can think of a "spy academy" facility which allows you to build spies on a planet (to limit the number of spies produced each turn).
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