Quote:
Originally Posted by Nightfall
Lol, and yet my point is still entirely valid, at worst the gamble has cost me just 35 air gems...
And I'm guaranteed to be able to afford that from capital income by turn 30 if necessary.
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No, it just cost you 60. What, with if you empower so you can forge boosters, you
still need to forge the boosters. If you take turn 30 as the latest you can wait before empowering, and you manage to recruit one crone per turn from turn 1 be damned to expansion or fort building, that'll happen in
2 out of 3 games.