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Old November 2nd, 2006, 02:37 PM

Arameyan Arameyan is offline
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Default Re: a difficult Pangaean strategy

I'm a big fan of Pangaea, and there's many interesting points in your strategy Gandalf.

With maenads I think alteration is a priority (mass protection et Mother oak). Swarm and ants could be fun I think with a Pan assassin (or in a deathmatch).

I think there is many ways to play Pangaea:

1 - High bless white centaurs: centaur warriors are awesome, white centaurs are even better. Many high bless (not nature) suit them well. They can even fight in a more classical way against other nations (not using stealth, expanding around capital).

2 - Death woods: take a Carrion dragon, reasearch enchantment, spwan carrions, cast Haunted forest and/or carrion woods... Use Banes with items as thugs. Very nice thematic, reminds me Princess Mononoke I prefer to use this strategy with late era, as undead-boosting holy spells are available and D2 Pans.

3 - Blood nation : Lord of the wild, many *cheap* temples with sacrifices, mix of nature summons with blood leaders. Take turmoil so your blood slaves hunters will spawn free maenads while searching. Access to blood magic also gives you interesting items to use leaders (pans, minotaurs, pretender, blood summons, firbolgs) more offensively.

4 - Lamias! I use a N7W2D2 Mother of monsters. W2 allow her to summon bog beast before lamias (to have a poisoned battlefield). Put poison ring on firbolgs and/or pans. Take high dominion, cast Gift of Health, Haunted forest, research mass protection.

I also use kithaironic lions in games with Demo players. On the first turn I like to recruit just minotaurs to power up my firts army. The trample skill gives an edge over non-cavarly indies.

I think I dont use enough the stealth abitity of Pangaea. I like the idea to have a strong dominion to use the Globals spells (haunted forest, GOH, etc) with high growth to cast tune of growth in battle.

I dont use entaur archers with turmoil 3 as they are gold intensive. I prefer minotaurs or centaur warriors. I should try fire and flee tactics with centaur archers... I got the idea to put air magic on my pretender to create many flying minotaurs. These trampling flyers could be fun (backed with harpies) with the Hold and attack rearmost ennemies order.

I have some questions about your strategy:

- With set tne taxes to 0 in the beachhead option?
- Do you use minotaurs? I find them very useful mixed with maenads.
- Do you use Charm? Is this spell very useful in late game MP? can it be easily countered?
- How do you use Blood magic?
- What evocation spells do you use? why use vine arrow instead of tangle vines?
- Do you use tune of growth?
- How do you use maenads in late game? How can they face larges armies of archers? the blade wind spell?

Thank you
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