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Old November 28th, 2006, 03:57 AM

Devnullicus Devnullicus is offline
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Default Re: Component.txt Knowledge Base

I'm trying to create a new component that is destroyed after one use, but I can't seem to get it to work correctly. It doesn't seem to get destroyed after one use. Any idea what I'm doing wrong?

Name := External Mount Missile
Description := Externally mounted one-shot heavy duty missile with nuclear warhead.
Picture Number := 87
Maximum Level := 11
Tonnage Space Taken Formula := 10
Tonnage Structure Formula := 10
Cost Minerals Formula := 20 + (([%Level%] - 1) * 5)
Cost Organics Formula := 0
Cost Radioactives Formula := 30 + (([%Level%] - 1) * 5)
Supply Amount Used Formula := 10
Ordnance Amount Used Formula := 5
Can Be Placed On Vehicle Typ := Ship, Base, Satellite, Drone
Can Be Placed In Ship Sections := Outer Hull
Component Type List := Technological
General Group := Weapons
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Missile Weapons.
Requirement 1 Formula := Get_Empire_Tech_Level("Missile Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities := 3
Ability 1 Type := Ordnance Storage
Ability 1 Description := External Mount Missiles store [%Amount1%] units of ordnance.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 5
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Component - Destroyed On Use
Ability 2 Description := External Mount Missiles are destroyed on use.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 0
Ability 2 Amount 2 Formula := 0
Ability 3 Type := Description Only
Ability 3 Description := External Mount Missiles travel at [%Amount1%] km/s and have [%Amount2%] points of damage resistance.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 40
Ability 3 Amount 2 Formula := 10 + (([%Level%] - 1) * 1)
Weapon Type := Seeking
Weapon Delivery Type := Missile
Weapon Target Type List := Ship, Base, Planet
Weapon Damage Type Formula := "Normal"
Weapon Space At Range Distance Increment := 10.0
Weapon Space Min Damage At Range := 0.0
Weapon Space Max Damage At Range := 0.0
Weapon Space To Hit Modifier At Range := 0.0
Weapon Space Min Damage Modifier Formula := (100 + (([%Level%] - 1) * 20)) - iif([%Range%] > Min(200, (([%Level%] - 1) * 10) + 150), 10000, 0)
Weapon Space Max Damage Modifier Formula := (100 + (([%Level%] - 1) * 20)) - iif([%Range%] > Min(200, (([%Level%] - 1) * 10) + 150), 10000, 0)
Weapon Space To Hit Modifier Formula := 0
Weapon Reload Rate MS Formula := 5000
Weapon Display Type := Directed Torpedo
Weapon Space Display Effect Name := Missile 9
Weapon Ground Display Effect Name := Missile 9
Weapon Explosion Effect Name := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name := Capital Ship Missile
Weapon Seeker Speed Formula := 0.04
Weapon Seeker Turn Rate := 0.01
Weapon Seeker Tonnage Structure Formula := 10 + (([%Level%] - 1) * 1)
Weapon Seeker Defense Modifier Formula := 50

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