Re: Warhammer Dwarfs, balancetest version 0.6
I thought about it some more, and the real thing that's assuring prospector dominance right now is not the low gold cost(which would probably be fine at 40 or maybe 60), but the low resource cost. Right now he's the lowest resource cost commander you get(other than the giant slayer), and so of course he'll be used almost exclusively early game. Make him cost at least 40 resources, preferably closer to 50/60, and he'll still be used, but not as your main early-game meatshield. This also reduces troop spamming to have everyone you'd ever want to recruit as a commander with 40+ resource cost.
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