Quote:
Originally Posted by Gregstrom
I hadn't considered the option seriously, but...
They take a minimum of 3 hits to kill, have multiple attacks and poison cloud (of twice the density their . It's arguably a pretty decent sacred troop for 25g. Drop in a bless of some sort, and they could be interesting. Fire/Water go well, S9...ish, Air is good if you have another reason to take it. And you could max out production from turn 1. I don't know that I'd build a whole strategy around it, but it could be a viable part of something qider.
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Could this be the rare time where an Air bless is called for? Otherwise, opposing armies will start massing archers to kill the buggers, without engaging in poison enducing meelee.