Thread: Vehicle sizes
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Old December 23rd, 2006, 11:14 PM

Raapys Raapys is offline
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Default Re: Vehicle sizes

You can do that by adding the ship size as a new vehicle type, Deadmilk. That way you can limit components to fit just on the selected type(s) without the need for any formulas or such.

*edit*

Uhuh, forgot you can only actually add *unit* types. Doubt that would work then, if they'll all end up with unit behaviour.

Quote:
I like a solution of separating strategic and combat speed. By adjusting a ship's "Space Combat Maximum Speed Per Movement Point" you can keep the smaller ships useful into the late game. Frigates become fast little gunboats while dreads and baseships become great lumbering fortresses.
Still, I don't think this really does much to keep it interesting. The ships inbetween all become too similar, with just 100'ish tonnage seperating them. There's simply no need for over half of the ship sizes.
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