Re: New Mod: Halls of the Underkings
just a note on the warhammer concept: skaven rely quite a bit on seige weaponry (well warp weaponry technically) and you forgot a few races:
ogres - tough, fast infantry with gobbo support
dwarves - we have this mod (though its missing an anvil of doom)
tomb kings - free undead spawns and recruitable chariots and skeletal bowmen
vampire counts - vampires and necromancers for leaders (aswell as the occasional wight lord) with banshees and graveguards as elites and zombies, skeletons, ghouls, wolves, and bats
dark, high and wood elves im not too sure about
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