View Single Post
  #106  
Old March 27th, 2010, 04:20 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

Quote:
Originally Posted by InfStorm View Post
Computer can handle a lot more today then they could, but the evolution of a turn base game comes down to a couple simple factors for combat resolution. Actually controlling your ships in combat is only good for single player games. If you try and have manually controlled combat in a multiple player 4x game, regardles of wether or not it is RTS or by turn, someone, somewhere is going to be sitting there waiting for other players to finish their combats, and deciding to go do something else. Combats need to be auto-resolved in order to keep 100% of the people at their computers and interested in the game.

In your single player game, it totally acceptable to give the person control of the fight, because he stays involved in the game 100% of the time. Wether it is RTS or a frm of turn based combat... that depends on other elements of the design and come up to a designer decision.
I agree with the MP aspect and if the game is to work for PBEM, then having the autoresolution done Dominions 3 style would be the best option.
Reply With Quote