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Old October 5th, 2011, 04:46 PM
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Default Re: Adept's Balance Mod 1.00 ready

Quote:
Originally Posted by kianduatha View Post
By the way, your example Skratti is wearing 40+ gems of gear and supported with extra casters. I would hope that it would take at least a handful of mages to take him down. Looks like orb lightning or just plain some fireballs would fatigue him out and then make short work of him. But none of that matters because he has an army with--you can just cut off retreat routes and rout the surrounding army without even having to take him out. He's only a problem if you don't expend somewhat comparable amounts of resources taking care of him.
Supported by a 55 gold-recruit-anywhere vaetti hag doesn't exactly rate the comment of being supported by "extra casters". They become fearsomely powerful with construction lvl 2 items, and you can create more at will. You can have these guys out really early in the game, and only a few nations have credible magic options for countering them. They are so good that in most cases it's much better for the Jotun player to focus on the mage werewolves than spending his gold in recruiting an army of giants. Granted taking out the forging bonuses makes spamming such SCs harder, but you don't need many to roll over somebody in early game. One pretty much needs tartarians and very good magic items to match recruitable SCs Jotunheim can have out in _early_ game. No thanks.
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