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Old August 1st, 2022, 12:14 PM
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Default Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece

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Originally Posted by Jorma View Post
Quote:
Originally Posted by Mobhack View Post

3) The odd behaviour of the bomlet arty plotted for V1 is odd. If you cancel the fires and replot then it works perfectly fine though. So what exactly do you do with it that is different?. Did you plot it and then move the piece, or did you buy some units after plotting it or what?. It will be something you did like that, since cancelling its program and reploting clears the error.
This problem started immediately after I had made the HQ to an artillery piece.
And funnily enough - it was further units of the exact same unit class and exact subtype of that unit class as you had changed the HQ unit to that became borked as well....

(Basically - dont ever make A0 an indirect arty unit of any type since it seems to have unlocked some sort of code weirdness that likely has existed since SP1 days.) ( DRG Edit )

Last edited by DRG; August 1st, 2022 at 01:14 PM..
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