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Old November 2nd, 2006, 02:07 PM
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Default Re: a difficult Pangaean strategy

Quote:
B0rsuk said:
Then something is seriously wrong, don't you agree ? I guess both developers should've spent more time making sure that existing options are viable and interesting. Why keep an order that is, esentially, unnecessary clutter ? It's like these spells no one ever bothers with. For example, I searched both Dom2 and Dom3 forums for hellpower and found only several results. No one ever commented on hellpower, either. Which is a shame, because it looks like a great fun on paper.
Pillage is useful. Only for killing population fast, when you can afford a turn or two, but for that it works very well. It's situational, but some nations and strategies benefit more from it than others. Good raiders and death nations come to mind.


Re: Hellpower.
It was used. I've seen few HUGE battles, with dozens of tartarians and other nasty things against huge force of demons, big battlefield-wide spells being cast on both sides - and Hellpower used to power up.

Hellpower comes with a risk. There are many situations in which casting it could be worth the risk. LA Ulm with few communicants comes to mind. +2 Astral VERY nice, especially as it allows the casting of Light of the Northern Star. Mictlan could also use it to get access to some nice spells. Mass Protection, perhaps. Of course, it might also be possible to have some mages casting Horror Mark, and hope that the appearing horrors will attack the ENEMY first, and the Hellpowered mage only after that.

There are lots of other spells that haven't seen much use, and perhaps won't see much use in Dom3 either, but are still good. Hand of Death is deadly; you can't really script or plan for it, but when your mages decide to cast it, it can be devastating.
Then there are those that aren't worth the mage-time or cost. There's been some discussion about Eater of the Dead. He might be one such creature. Of course, it has been mentioned that he is currently slightly bugged.
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