Quote:
Originally Posted by ibol
(goes back to find all the posts about "there aren't enough warnings when my captain is about to die!"...)
An option it will be.
Your cries I have heard.
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Sorry, I didn't mean to give mixed signals. In my case my away team had 100% health and between 50%-25% oxygen and it was alerting me every other step that my captain was in danger. Obviously context is important for these warnings, but I feel like in my case they were a bit aggressive. Especially in the early game you're regularly getting low on oxygen, and the low O2 warning already seems to serve that function.
You said you're making it an option, and that's much appreciated. Perhaps a High-Medium-Low setting so players with different risk tolerances will be happy?