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Old May 22nd, 2008, 03:42 PM

Sole33 Sole33 is offline
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Default Re: crash while trying to add a ship mod

good to know that you can only have 1 line in between entries, modding descent freespace and freespace 2 was somewhat similar with the text files and all, i like games that do this because they are very easy to mod and make all the cool stuff you wish was in stock. i usually like to organize them so they are easy to read somewhat, never would have guessed deleting a single blank line though .

i found the the hull sections that i forgot to number, i must have missed them when i first made it. on a side note, slot modder (or at least the version i have, maybe its an early version) appears to categorize armor wrong, so you have to go into the text and change 'Slot ## Ship Section: Hull' and replace Hull with Armor, otherwise when you stack armor in those slots it doesn't give you the armor points it seems.

all in all though, even though my battleship was completely unbalanced, i made it bigger and better lol, added 2 meson blasters on each broadside and one to the rear, as well as one ridicules beam weapon (400 dmg, about 300 range lol) mounted right on the front of the ship with a really narrow firing arc, this pretty much means death for anything anywhere around my ship within 100 ls, and as soon as they get within plasma missile range there are about 6 missiles headed for them if they are directly infront of me, not to mention the massive beam weapon that goes out to 300 ls. i also made a point defense autocannon and a long range point defense missile system, its pretty fun, lol. i took on 2 cruisers and 4 destroyers with ease, taking this game to a whole new level of pwn. i made it really sluggish though so it handles like a really massive brick, maneuvering thrusters and afterburners don't really even equal up to an abbidon battleships stock maneuverability. was a pain though because i made all of them fire from different firing points so writing all that down was slow, but worth it.

lol check it out:
Ship Class Name := Hiigaran Battleship
Short Description := A massive battleship that slipped through space and time from the homeworld universe only to end up here with no crew in sight. The Hiigaran battleship is not very maneuverable, and is slow to pick up speed, but can carry a huge payload and emplement it in a 360 degree range of light weapons coverage, as well as 3 broadside torpedo launchers on each side, with the first two being able to face forward when needed. This unequalled battleship is suprisingly fast when given time to pick up speed, making it ideal for pursuit of larger vessels that attempt to run from its staggering firepower.
Ship Descriptive Class Name := Battleship
Displayed Size Name := Battleship
Space Object XFile Name := Hiigaran Battleship
Component Configuration Slots Name := Hiigaran Battleship Layout
Portrait Bitmap Filename := ShipPortrait_HBattleship.bmp
Shield Layout Bitmap Filename := ShieldLayout_HBattleship.bmp
Side View Portrait Filename := ShipPortraitProfile_HBattleship.bmp
Stationary Platform Type := None
Target Type := Ship
Number Of Sellers := 1
Seller 1 ID := Terran Ship Dealer
Seller 1 Chance Class Available := 100
Ship Buy Credit Value := 2500000
Ship Sell Credit Value := 1500000
Base Hull Tonnage := 2400
Base Cargo Hold Tonnage := 0
Base Maximum Speed := 0.80
Base Acceleration := 0.002
Base Turn Rate := 0.006
Base Crew Compliment := 2400
Base Hull := 0
Base Energy := 0
Base Armor 1 := 0
Base Armor 2 := 0
Base Armor 3 := 0
Base Armor 4 := 0
Base Shields 1 := 0
Base Shields 2 := 0
Base Shields 3 := 0
Base Shields 4 := 0
Base Resistance Shield Piercing := 0
Base Resistance Armor Piercing := 0
Base Resistance Crew Toxins := 0
Base Resistance Energy Absorption := 0
Base Resistance Psychic := 0
Base Resistance Speed Reduction := 0
Base Hull Regeneration Rate Per Second := 0.00
Base Armor Regeneration Rate Per Second := 0.00
Base Shields Regeneration Rate Per Second := 0.00
Base Energy Regeneration Rate Per Second := 0.00
Base Crew Regeneration Rate Per Second := 0.00
Base Crew Death Rate Per Second := 2.00
Base Radar Map Range := 200
Base Attack Ability := 0
Base Defense Ability := 0
Engine Sound := Abbidon Battleship Engine
Viewing Distance Rotating Portrait := 40
Viewing Distance Side := 20
Viewing Distance Overhead := 50
Viewing Distance Above Behind XY := 20
Viewing Distance Above Behind Z := 10
Num Starting Configuration Slots := 49
Config Slot 1 Component Class Name := Ion Engine
Config Slot 1 Location := Engine 1
Config Slot 2 Component Class Name := Ion Engine
Config Slot 2 Location := Engine 2
Config Slot 3 Component Class Name := Ion Engine
Config Slot 3 Location := Engine 3
Config Slot 4 Component Class Name := Ion Engine
Config Slot 4 Location := Engine 4
Config Slot 5 Component Class Name := Ion Engine
Config Slot 5 Location := Engine 5
Config Slot 6 Component Class Name := Master Computer
Config Slot 6 Location := Outer Hull 13
Config Slot 7 Component Class Name := System Scanners
Config Slot 7 Location := Inner Hull 11
Config Slot 8 Component Class Name := Point Defense Autocannon
Config Slot 8 Location := Inner Hull 1
Config Slot 9 Component Class Name := Anti Torpedo System
Config Slot 9 Location := Inner Hull 2
Config Slot 10 Component Class Name := Bridge
Config Slot 10 Location := Inner Hull 20
Config Slot 11 Component Class Name := Life Support
Config Slot 11 Location := Inner Hull 17
Config Slot 12 Component Class Name := Crew Quarters
Config Slot 12 Location := Inner Hull 16
Config Slot 13 Component Class Name := Combat Sensors
Config Slot 13 Location := Outer Hull 5
Config Slot 14 Component Class Name := ECM
Config Slot 14 Location := Outer Hull 7
Config Slot 15 Component Class Name := Power Reactor (100kT)
Config Slot 15 Location := Inner Hull 18
Config Slot 16 Component Class Name := Standard Shield Generator (160kT)
Config Slot 16 Location := Shield 1-1
Config Slot 17 Component Class Name := Standard Shield Generator (160kT)
Config Slot 17 Location := Shield 2-1
Config Slot 18 Component Class Name := Standard Shield Generator (160kT)
Config Slot 18 Location := Shield 3-1
Config Slot 19 Component Class Name := Standard Shield Generator (160kT)
Config Slot 19 Location := Shield 4-1
Config Slot 20 Component Class Name := Standard Armor (40kT)
Config Slot 20 Location := Armor 1-1
Config Slot 21 Component Class Name := Standard Armor (40kT)
Config Slot 21 Location := Armor 2-1
Config Slot 22 Component Class Name := Standard Armor (40kT)
Config Slot 22 Location := Armor 3-1
Config Slot 23 Component Class Name := Standard Armor (40kT)
Config Slot 23 Location := Armor 4-1
Config Slot 24 Component Class Name := Terawatt Pulsar Beam
Config Slot 24 Location := Weapon 1
Config Slot 25 Component Class Name := Plasma Missile
Config Slot 25 Location := Weapon 2
Config Slot 26 Component Class Name := Plasma Missile
Config Slot 26 Location := Weapon 3
Config Slot 27 Component Class Name := Plasma Missile
Config Slot 27 Location := Weapon 4
Config Slot 28 Component Class Name := Plasma Missile
Config Slot 28 Location := Weapon 5
Config Slot 29 Component Class Name := Plasma Missile
Config Slot 29 Location := Weapon 6
Config Slot 30 Component Class Name := Plasma Missile
Config Slot 30 Location := Weapon 7
Config Slot 31 Component Class Name := High Energy Magnifier
Config Slot 31 Location := Weapon 8
Config Slot 32 Component Class Name := High Energy Magnifier
Config Slot 32 Location := Weapon 9
Config Slot 33 Component Class Name := Meson Blaster
Config Slot 33 Location := Weapon 10
Config Slot 34 Component Class Name := Meson Blaster
Config Slot 34 Location := Weapon 11
Config Slot 35 Component Class Name := Meson Blaster
Config Slot 35 Location := Weapon 12
Config Slot 36 Component Class Name := Meson Blaster
Config Slot 36 Location := Weapon 13
Config Slot 37 Component Class Name := High Energy Magnifier
Config Slot 37 Location := Weapon 14
Config Slot 38 Component Class Name := High Energy Magnifier
Config Slot 38 Location := Weapon 15
Config Slot 39 Component Class Name := High Energy Magnifier
Config Slot 39 Location := Weapon 16
Config Slot 40 Component Class Name := High Energy Magnifier
Config Slot 40 Location := Weapon 17
Config Slot 41 Component Class Name := High Energy Magnifier
Config Slot 41 Location := Weapon 18
Config Slot 42 Component Class Name := High Energy Magnifier
Config Slot 42 Location := Weapon 19
Config Slot 43 Component Class Name := Meson Blaster
Config Slot 43 Location := Weapon 20
Config Slot 44 Component Class Name := Cargo Hold
Config Slot 44 Location := Inner Hull 13
Config Slot 45 Component Class Name := Cargo Hold
Config Slot 45 Location := Inner Hull 14
Config Slot 46 Component Class Name := Multiplex Tracking
Config Slot 46 Location := Outer Hull 6
Config Slot 47 Component Class Name := Scanner Jammer
Config Slot 47 Location := Outer Hull 8
Config Slot 48 Component Class Name := Tachyon Sensors
Config Slot 48 Location := Outer Hull 10
Config Slot 49 Component Class Name := Long Range Scanners
Config Slot 49 Location := Outer Hull 9

lol:
Class Name := Terawatt Pulsar Beam
Name := Terawatt Pulsar Beam
Description := A channeled gamma ray cannon used as a main armnament on large battleships. Fitting of this beam requires an extensive overhaul of a starship, making the end cost of using this weapon very high in terms on money and space.
Allowed Vehicle Types := Ship
Space Object XFile Name := Cargo Pod
Picture Bitmap Index := 20
Placement Locations := Weapon (Heavy)
Default Repair Priority := 6
Tonnage Space Taken := 100
Tonnage Structure := 100
Level Minimum := 1
Uses Levels := TRUE
Restriction Type := None
Restriction Value := 0
Illegal Cargo := FALSE
Is Commodity := FALSE
Event ID := 0
Base Credit Value := 20000
Credit Value Inc Pct Per Level := 20
Sound Filename := Incinerator Beam
Energy Consumption := 250
Energy Consump Inc Per Level := 0
Weapon Type := Beam
Weapon Target := Ship, Base
Weapon Damage Point Blank := 300
Weapon Damage Dec Per 10 Rng := 10
Weapon Damage Inc Per Level := 10
Weapon Damage Maximum Range := 150
Weapon Damage Type := Normal
Weapon Reload Rate MS := 10000
Weapon Display Effect Name := Beam 14
Weapon Explosion Effect Name := Explosion
Weapon Beam Burn Color := 250, 250, 250
Weapon Beam Duration := 50
Weapon Autofires := FALSE
Weapon Tonnage Structure := 0
Number of Effects := 0
Number of Requirements := 0

edit: if anyone is interested in science and stuff, this is where i got the name for this beam...
http://www.infoniac.com/science/tera...ng-strike.html
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