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Old March 30th, 2012, 03:01 PM

Valerius Valerius is offline
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Default Re: Man: A Bless nation in CBM 1.92?

Quote:
Originally Posted by HoleyDooley View Post
Yes, everyone is entitled to their opinion, regardless on how strongly you feel they are wrong.

I love CBM, for me it makes the game 1000% more enjoyable, if you don't like it feel free to say so (politely) and enjoy playing vanilla. I am just using that as an example.

That is the beauty of playing wargames, people have their own and varying opinions on strategies and nations. Otherwise we would be stuck playing chess.

Express your opinion by all means, questions others opinions by all means, but do it nicely.

Remember strongly word posts usually come across MORE strongly than they were intended and can cause friction.
Well said!

I kind of view builds as falling in different categories:

Optimal: Here you are trying to minimize luck as a factor. You're looking for a build that will build on your nation's strengths and cover for their weaknesses.

Viable: This approach can emphasize a certain aspect of the nation, trying to build on that strength at the cost of leaving yourself vulnerable in other areas (especially over the long term). While this approach isn't optimal it can certainly still be a competitive approach. It can also be very fun, allowing you to try something different.

Uncompetitive: This would be going against the grain of the nation, trying to them into something they're not. As an example, at one point I decided I wanted Eriu to become a blood nation - not dabble in blood mind you, but have it as an endgame strategy (note that SDRs were available - even I wouldn't have tried it without them ). Uncompetitive approaches can be fun as well but you're going to need a lot of luck in order to have a chance.

I view playing Man with a level 9 bless as falling into the viable category. It may not be optimal but I certainly don't think it falls into the they can NEVER win category.


Quote:
Originally Posted by Shangrila00 View Post
That's not really the issue. Yes, having a pretender that can break you into S/D is great depending on your luck with indies. But it's just as important to have a storm stave in the mid-game so you can do battle magic without needing to use a super vulnerable and slow crone, or bust out flaming arrows to compliment your excellent archers or various other assorted battle magics that your national mages can't do by themselves.
The crones are certainly a pain with map move 1 and are fragile but I don't think you can rule out battle use and just confine them to the lab. But if you really need to boost your A2 mothers so they can cast storm the ESN pretender I mentioned can forge a crystal shield.

But I want to loop back to N magic because N is Man's strongest path. What I'm curious about is the 1 in 4 mothers who have N3 and what kind of damage they can do with flood of life (gems/booster required for that one), hex and mass polymorph later in the game. Air magic may have more punch on the battlefield but N is what you're best at and I'm curious just what can be done with those spells. Seems to me there was deliberate effort in the latest CBM to make N a better offensive path, with a special national spell for Man. Was that successful?
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