Quote:
REAL WORLD EXAMPLE:
Sometime last year I was working with many map makers together on building a massive map for AoW:SM. During development a few of the different personalities from across the world clashed. I was able to see beyond the unsavory presentations/personalities and stablized communications preventing content from being deleted off the map because the production of their *ideas* is what's important.
|
commendable team management but isn't the COE development team just 2 brothers?
- creative tensions amongst a team must be managed.
- criticism is useful and should be heard.
- abusive customers are not to be encouraged.
right?