Quote:
Originally Posted by momfreeek
Quote:
REAL WORLD EXAMPLE:
Sometime last year I was working with many map makers together on building a massive map for AoW:SM. During development a few of the different personalities from across the world clashed. I was able to see beyond the unsavory presentations/personalities and stablized communications preventing content from being deleted off the map because the production of their *ideas* is what's important.
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commendable team management but isn't the COE development team just 2 brothers?
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What's important is the
final product... sometimes you need to get your hands dirty to pickup the diamond. If there's a diamond of an idea from a dirt mud customer it's still worth collecting. I might totally despise a specific tailor, mechanic, merchant or "customer", but I'm not communicating with them for social reasons. I'm dealing with them because of the good tailor skills, good mechanical advice or the good idea because it's about the better
final product.
Quote:
Originally Posted by momfreeek
- creative tensions amongst a team must be managed.
- criticism is useful and should be heard.
- abusive customers are not to be encouraged.
right?
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I would also not encourage anyone to place their hands in animal waste, however a diamond("good_idea") should still be collected... even if you get your hands dirty. Taking the good idea and then dealing with abusive, rude or annoying customers can be done separately. A wise king would find a way of getting both accomplished instead of sacrificing one of them.
If desired I can provide you details for such a solution.