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Old April 26th, 2011, 04:42 AM
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spillblood spillblood is offline
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Default Re: Post 1.06 Patch Bug List

Hey, thanks for these detailed first impressions of the new patches, JCrowe. I played one game with big detailed map so far. I started it in V 1.07 and about midway installed 1.08. I immediately noticed differences between the two versions. The game had one big continent in the east in two smaller ones in the west. I managed to conquer most of the big continent in the first session, installed V 1.08 and conquered the rest of the world. With 1.08 one of the AIs was able to mount an invasion of the big continent that was already under my control and used a captured factory to build some more troops. Never saw that in the previous versions. I also saw one of the AI players bombard a neutral territory with a nuke and take it. The AI also knows how to use carriers now. They loaded a bunch of planes on a carrier one time and attacked one my fleets with them. In previous versions the AI never attacked fleets with planes. Planes now seem to be more effective against ships, but pretty useless against subs.
I was nuked occasionally, but never to such an extent than my own nuclear attacks. My favourite tactic is to build around 20 or 30 nukes and wipe everything in reach clean to take it easily. There really should be some anti-nuke system to prevent such a tactic 'cause the AI simply can't defend against a massive nuclear assault. Another option would be to increase buying costs or better, maintenance costs of nukes to prevent players from buying massive nuclear arsenals.
It also still tends to go against weaker players or neutrals instead of mounting successful counter offensives. It was pretty easy to conquer the remaining two continents in the west.
The AI needs to employ more tactics, effectively prepare attacks with nuclear or cruiser fire and it should try to counter offensives with the appropriate troops. That would make the game more challenging. I'll play another game to how I fare in a game that was started in 1.08.
Hehe, by the way, I also wondered what this iniative bar was for earlier, but someone in the forum told me that it's showing the turn order of units in combat.

Last edited by spillblood; April 26th, 2011 at 05:03 AM..
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