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Old April 22nd, 2010, 03:35 PM
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Default Re: Mod plan: Revising the armour of dom3

Quote:
Originally Posted by Sombre View Post
Let's take a unit with seriously heavy armour. MA Ulm blacksteel infantry with tower shield. In basegame he has enc of 7 (3 base, 4 plate, 2 shield). With this mod, he has an enc of 6. It helps, it's true, which is good because considering the cost of the unit in resources, it sucks. But does it make it invulnerable? Not even close.
Point made.

Quote:
Originally Posted by Sombre
Light = low prot, 1 enc, -1 def
Medium = medium prot, 2 enc, -2 def
Heavy = high prot, 3 enc, -3 def
That sounds quite intuitive.
btw, will you change values for magical armors as well as ordinary? How would you treat monolith and such?
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