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Old May 9th, 2009, 03:58 PM
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Default Re: OT: Making a Game System (part 4: A Game World)

I must confess that I haven't read the previous threads. But random environments is a huge thing for roguelikes. (The first one of the Berlin interpretation (http://roguebasin.roguelikedevelopme...Interpretation). So based on my knowledge of what a roguelike is, and what Omnirizon was doing, I assumed that he wanted nice looking random maps.

My interpretation:
So each time you play the game, the map is different, but the nations are the ones from dom3, but also with different interactions between each nations. (Just like in dwarf fortress, random interaction between the different nations).

Of course, I'm not Omnirizon. I don't know what he is planning to do. (And I'm more of a bottom up developer, first the local region, world map later).
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