Re: Flee control
Fleeing is supposed to be a penalty. If you were able to go anywhere after losing combat, there'd be no point in using the sensor systems to avoid systems with enemies as you could just fly through them anyway.
The GUI uses pre-defined graphics (window borders etc) kind of like SAIS. That way it'll be possible to change how it looks in a mod. The main difference in terms of graphics is that since it's in OpenGL we can easily change the colors and transparency of any GUI object for highlighting and such. The graphic files are all drawn in white and they're colored ingame using vertex colors.
The GUI code however is *completely* different as it's a fully generic windowing system that I intend to use in future projects.
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