Re: Flee control
A penalty for fleeing combat seems very reasonable. However, if I travel to a system and the locals tell me to leave - even before fighting - I should have a choice of where to leave to. After all, I'm not running away, I'm being ... agreeable. Diplomatic, even.
I notice that you have text input fields. Do you have sliders and (bain of my existence) combo boxes? I'd love to talk in depth with you about GUI engineering. I got all the basic widgets working but I didn't use the vertex coloring trick you're suggesting.
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