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Old December 18th, 2006, 12:07 AM
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Default Re: 500G not enough compensation for moving 2nd?

Hey there,

A couple of comments:
-The Gnomes as Player 2 should only be receiving +400 gold (i.e. +50%) on their first turn. If you're seeing something different, please take a screenshot and post it, as this would definitely be a bug we'd want to look at.

-The Arcatta is definitely a tricky race to use to its full capability, and they're definitely classified as one of the 'advanced' races. We worked very hard to balance all of the races against each other, but only when they're used to the absolute fullest of their abilities. This does mean that for many players, the Arcatta and Afflicted can have a harder time against Gnome and Human players (for instance), except in games between tried and true veterans.

As for some specific tips with the Arcatta, their strengths don't lie in brute force as much as the other races. In fact, Levitate can become one of their strongest assets, as it can make all the difference between killing a unit or taking over a city when the enemy least expects it. Also, you may notice that while some abilities (like the Archmage's armor ability) aren't necessarily game-changing on their own or during battles in open areas, the Arcatta's abilities can all be used in one way or another to help a unit of yours get to and defend a city that you're trying to capture. In fact, when the Arcatta work together and focus on helping a friendly unit capture an enemy town, there's very little an opposing player can do about it. Usually this will just help set you up for an income advantage, but it can often win you the game by getting you that one last city!

The Arcatta also have the most efficient healers in the game, so make ample use of them!
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