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Old August 27th, 2010, 12:05 AM
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Default Re: spotting when turning around your units

Quote:
Originally Posted by Mobhack View Post
The game can only deduct whole move points - what is turning a turret a hex dir worth? a hull turn?.

I have long thought there should be some cost for searching and/or turning - or perhaps we could treat a turn as an op-fire trigger event (treat it just as a form of target movement)?. Sometimes let a facing enemy element get first shot if your barrel is facing too far away (90 degrees+?) Something to think about for this autumn's code work.

Andy
Quote:
Originally Posted by Mobhack View Post
There is no cumulative count of such turns - so a simple way to skip your suggestion would be to turn one face at a time, several times. Simpler (if I charge) to charge per face changed.
(each separate turn is a look in any case)

The one thing it would severely mess up is that move limit view option that I never use, but some folk do seem to love.

Quote:
Originally Posted by Marek_Tucan View Post
Might also change reactions of turretless vehicles to opfire - less quickly turning hulls and Stug's, allowing for better flanking ambushes?
That it would do - since a hull turn would cost more points, most likely. Turret turns would still be free (no way to charge < 1 MP as uses integers), but we could introduce something like the present opfire at ATGM teams based on relative gun positioning & experience on a shot opportunity where the target has a line on the turret turnee. Hull turns would be more likely to lose the "quick draw".

Andy
This is very interesting.

If I understand you correctly, the possible changes are:

1. A change in hull facing could trigger op fire.

2. A change in hull facing could cost say 1 move point.

Therefore turret turns would probably be free, so in a tank you could chose to fire from your current hull facing and get the first shot (but perhaps expose weaker hull armour to return fire), or turn to face the enemy (lose 1 mp) and trigger op fire.

Of course Self Propelled Guns would have to pay the price of turning unless they happened to be facing the right direction.

For op-fire, could SP guns (that were facing away) just turn to face the enemy but not shoot for their first op-fire, and if they get a second op-fire they would actually fire?

But then if you engage an SP gun from two different directions it would keep re-facing but not shooting...just thinking out aloud.

Would facing changes cost mp for all units or just AFV? Though you may have to raise the mp for infantry from 6 to 7 if you want to keep them active.

Perhaps units like SP guns and ATk guns should only be able to op-fire in the direction they are facing; don't allow them to swivel except on the player's turn and then it costs 1 mp.

I could see that this would make facing far more important, and more realistic than the current SP situation.

I think it would be well worth sacrificing the 'move limit view' for facing penalties. But perhaps it could be left in as a guide to the maximum possible move if you didn't have to change facing.



Cross
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