Thread: Mod Pax Malazica.
View Single Post
  #4  
Old June 14th, 2008, 03:19 PM

Calchet Calchet is offline
Corporal
 
Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
Calchet is on a distinguished road
Default Re: Pax Malazica.

True, I suppose, though I can't really find a better way to implement what represent the ultimate in top-end general technology other than jacking up the leadership - combat boosts are more or less wasted, since it's not going to touch thugging with a twenty-foot pole, and they're not mages in any way, shape or form.

Would an ability to "summon allies" some regular heavy infantry, or perhaps domsummon them, be better?

(Or any other suggestions on how to make an expensive capital-only commander that doesn't really do anything other than lead armies worth purchasing over a mage?)
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
Reply With Quote