Re: Dom3 programming/scripts to reset timers
The only thing I can see is some extensive testing of post.sh
The problem there is that the programs job ID would be something like
5907 dom3 thisgame --preexec pre.sh --postexec post.sh
Now if the post shell decides it needs to reboot the game to a new timer, it will begin by killing the job 5907 dom3 thisgame --preexec pre.sh --postexec post.sh
and starting a new one such as
5919 dom3 thisgame --preexec pre.sh --postexec post.sh
But since job 5907 is the one which started the post.sh will it stop when that job is killed never getting to the line to create another?
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