Greetings.
Sorry it took a bit longer than I anticipated, but v1.19f is now available. It has a critical fix for the self-destructing AI empires bug introduced in v1.19e along with a number of other fixes and tweaks. The changelog has the details below...
You can get it here:
http://www.captainkwok.net/balancemod.php
It's savegame compatible.
Small System mod users should give me a couple of days to post an updated version that incorporates the data file changes in v1.19f.
Code:
1. Changed - Description for Energy Refractor component since it does not stack
2. Added - New images for warheads
3. Removed - Weapon Delivery Type Damage Received Modifier Percent from Crystalline Hulls as it was not functional
4. Added - Shield Generation From Damage ability to Crystalline Hulls
5. Fixed - Error in ground combat accuracy modifier for Point-Defense Beam
6. Changed - Small increase to damage amounts for Meson Blaster
7. Changed - Re-balanced Boarding Parties and Security Stations
8. Changed - Increased Shield Generation From Damage amount for Light and Heavy Crystalline Armor
9. Fixed - Errors in some combat bonus amounts from experience
10. Changed - Reduced experience point thresholds for some ship and fleet experience levels
11. Changed - Increased experience received from Fleet Training Facility
12. Changed - Increased experience received from Psychic Ship Training Facility and Psychic Fleet Training Facility
13. Fixed - Some Stellar Manipulations were not working with all types of stars
14. Changed - Reduced resource cost of Solar Generator facility
15. Changed - Increased damage amount for Shard Cannon
16. Changed - Increased value improvement amount for Nature Shrine facility
17. Fixed - AI players were not correctly accepting treaties from Alliances
18. Fixed - The AI was building Space Ports when it had the Natural Merchants trait
19. Fixed - Sometimes the AI would scrap all its facilities and population
20. Fixed - AI players were not adding Supply/Ordnance components to their Carrier designs
21. Changed - Crystalline AIs will no longer add multiple Energy Refractor components
22. Changed - Made improvements to the AI's Colonizer designs to better protect against boarding actions
23. Added - AI players now check ships for damaged functional components for their current orders (such as sensors for surveying)
24. Updated - AI scripts