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Old November 27th, 2009, 11:42 PM
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Captain Kwok Captain Kwok is offline
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Wink Re: Balance Mod Available for SE:V

Greetings.

Sorry it took a bit longer than I anticipated, but v1.19f is now available. It has a critical fix for the self-destructing AI empires bug introduced in v1.19e along with a number of other fixes and tweaks. The changelog has the details below...

You can get it here:
http://www.captainkwok.net/balancemod.php

It's savegame compatible.

Small System mod users should give me a couple of days to post an updated version that incorporates the data file changes in v1.19f.

Code:
1.  Changed - Description for Energy Refractor component since it does not stack
2.  Added   - New images for warheads
3.  Removed - Weapon Delivery Type Damage Received Modifier Percent from Crystalline Hulls as it was not functional
4.  Added   - Shield Generation From Damage ability to Crystalline Hulls
5.  Fixed   - Error in ground combat accuracy modifier for Point-Defense Beam
6.  Changed - Small increase to damage amounts for Meson Blaster
7.  Changed - Re-balanced Boarding Parties and Security Stations
8.  Changed - Increased Shield Generation From Damage amount for Light and Heavy Crystalline Armor
9.  Fixed   - Errors in some combat bonus amounts from experience
10. Changed - Reduced experience point thresholds for some ship and fleet experience levels
11. Changed - Increased experience received from Fleet Training Facility
12. Changed - Increased experience received from Psychic Ship Training Facility and Psychic Fleet Training Facility
13. Fixed   - Some Stellar Manipulations were not working with all types of stars
14. Changed - Reduced resource cost of Solar Generator facility
15. Changed - Increased damage amount for Shard Cannon
16. Changed - Increased value improvement amount for Nature Shrine facility
17. Fixed   - AI players were not correctly accepting treaties from Alliances
18. Fixed   - The AI was building Space Ports when it had the Natural Merchants trait
19. Fixed   - Sometimes the AI would scrap all its facilities and population
20. Fixed   - AI players were not adding Supply/Ordnance components to their Carrier designs
21. Changed - Crystalline AIs will no longer add multiple Energy Refractor components
22. Changed - Made improvements to the AI's Colonizer designs to better protect against boarding actions
23. Added   - AI players now check ships for damaged functional components for their current orders (such as sensors for surveying)
24. Updated - AI scripts
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