Re: Nation - Lodum : Viral Death - version 0.39
As far as gem production goes, the default for MA is 5 gems. This is true of all vanilla MA nations, to my knowledge, except Pythium. (And I'm not sure why Pythium gets a pass here.)
Your troops don't need Sermon of Courage, so I would be using the Necromancer to raise Soulless, more than likely. Or Longdead Horsemen if he can do those. 5 Longdead Horsemen/turn is never nothing to sneer at.
The whole disease thing, while thematic, is really bizarre. It seems to serve no purpose. I would suggest either removing it, or giving the nation a national spell to cause large scale decay, which should trigger diseased units to gain a large number of random afflictions.
While the concept of a dual bless looks nice, I honestly don't see how you can afford _anything_ with the scales required to get that bless.
If you intended Astral to be the weakest path, why is there a commander who is guaranteed to get 3S, at a cost lower than other MA nations? Consider that the _best_ Astral nations in the MA (among them Arco, Pythium, and Bandar Log) have their best path being Astral, and their default is... 3S.
The first game I played, I tried taking Sloth. The results were... not encouraging in the least.
Looking to test more tonight.
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