Thread: Guide EA Agartha guide
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Old April 9th, 2009, 01:16 PM

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Default Re: EA Agartha guide

Quote:
Originally Posted by Agema View Post
You don't need trogs to expand with your F/E/N bless, basic ancient ones will fight all day and barely die, so will defeat indies comfortably. They just tend to take a little more time doing it than trampling trogs. Your giants will also gain XP quickly, so their weak Att will eventually become respectable (and don't forget the F bless helping out).

You don't need to empower to make F boosters: your pretender can do that. You also don't really need magic scales. You have F and D magic, so can build lightless lanterns and skull mentors.
Dunno, initially, you don't have resources to buy enough Seal Guards, and Trogs are ideal to fill out the second and third expansion army. Granted, going for Const-1 first would make them immune to almost anything indies have.

The pretender might have other things to do besides making fire boosters to cast Augury.

My problem with no Magic scales is that Skull Mentors are expensive - they cost Death gems which you don't have much initially, and have dozens of better uses later. Shadow Brand, Horror Helmet, Skullface and Bone Armor besides Umbrals. You might not find enough Death sites either. Conj-6 might be a bit far to wait for Lanterns, of course you can rush it. At least that's my opinion.
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