Re: Warhammer Nation: Lizardmen - v0.7 minor update
-- version 0.7
-- TWEAK - Poison res values changed across the board to better match dom3 styling
-- FIX - Crest plate for warchiefs, no crest plate for skink scouts
-- TWEAK - Temple Guard now spawned by Slann when they first arrive in their 'awakening' state
-- TWEAK - Both 4th and 5th gen Slann more expensive to recruit, but same upkeep
-- TWEAK - Sacred spawnings now have armour for e9 bless, but still no helmets
-- FIX - 3rd gen shapechange further fixed, doh
-- FIX - flood of serpents cost bug fixed
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