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Old October 10th, 2023, 09:51 AM
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Default Re: Omaha Beach - Scen #9

Until this is solved this is all we are concentrating on

Here are some questions.. if you have answer or can test and get an answer please do

  • is it a large map - if so, from what size upwards
  • is it a scenario with lots and lots of dugin defenders?
  • is it a scenario with loads of mines and stuff, trenches (not the foxholes)
  • is it loads of artillery fires??
  • Plus - do we have a non-assault scenario that shows this with hopefully no air show or multi regiment stonk at the start?

EDIT............. further questions
Looking at the reported scenarios -
  • -seem to be assaults with loads of defence stores - mines etc
  • - seems mostly to be seen with seaborne maps( but those just show it more easily so I personally don't think it's the water that does it)
  • - loads of troops, especially defenders
  • - the defender is on the LHS?

We need to isolate the trigger(s) there are many questions

Finding an example of a small map with small unit counts that generate the junk is probably more helpful than examples with everything dialed to the max.

We KNOW big involved sceanrios have this problem but is it all big involved sceanrios ? is it big involved sceanrios with hundreds of houses ? Lots of arty ? lots of smoke ?

Or can it be seen in smaller maps and smaller games?

What is handy now is the 'U' key allows going to the west map edge and pressing it repeatedly acts like a flashing "beacon for junk" in non water maps




Anyone wanting to be investigative playtesters please do..... the more the merrier there are lots of questions that need answers
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle..

Last edited by DRG; October 10th, 2023 at 10:02 AM..
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