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Old June 15th, 2008, 05:06 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Monster SCENARIO Project

SCENARIO
A scenario is not just a mod, and not just a map, and not just a 3rd party program you can run to modify something. A scenario is a storyline chain of events, which in this case you can take part in when you play it.

It could be a mod with more storyline than usual, or a map with more storyline than usual. But in this case, Im kindof going for all of the above.

A desktop icon (shortcut) to start the game putting you right into it. Seperarate from your Dom3 shortcut. This would take you directly into this game when you click it. It would also insure that the correct parameters are run. The mod, the settings, preexec, postexec, stats, log, scores, backups, etc.

The pre-exec program (prior to each turn being hosted) would check to see if things have happened in the game which the scenario needs to act on. Im not sure yet what those will be. Maybe reaching a certain year, specific spells being cast, independents down to a certain percent meaning everyone has grown to a certain point, etc.

The map (graphic) might come in multiple flavors which will be used as the game progresses.

The map (.map) will mostly setup specifics such as AI players and independents.

The defaults mod will need to list everything that is not only modified for the game, but anything that we might want changed later in mid-game.

The post-exec program (after each turn is hosted) might just have places for each person to figure out and insert whatever method they want for making backups, notifying the player that the turn has processed, etc. But maybe we can figure out how to get some of the options to work in a generic manner.

Mod 1, Mod 2, Mod 3 would be variations and changes which need to happen later. Possibly, because I love to do such things, we will go with a program to randomize some of this to increase re-playablity of the scenario.
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