View Single Post
  #20  
Old May 11th, 2021, 04:26 AM
ErikCumps's Avatar

ErikCumps ErikCumps is offline
Corporal
 
Join Date: Jan 2019
Location: Leuven, Belgium
Posts: 70
Thanks: 27
Thanked 89 Times in 29 Posts
ErikCumps is on a distinguished road
Default Re: War Cabinet 0.8.3 is available!

Quote:
Originally Posted by Second-Maître Laurent View Post
Hi Then I go in the tab "Game" and click on "Add Standalone Battle From Savegame". I found my saved scenario and write the name, then click on the name in the list, then "ok" and ... a few seconds later, Warcab shutdown and disappear.
Hello Second-Maître Laurent,

I have been able to take a first look at this.

Warcab is indeed closing because it crashed, and it crashed because warcab got confused while detecting
the units and formations in the savegame.

This is what it finds:

For player #0 (player)
Code:
FLIST: { { s.nidx=150 }, cnt=2 }
    [00000] (      Kommandeur) P<000> L<00000> H<00000> status=000 units=001 OOB 016: [00001] FID<00000> RAW<00000>
        [000] ptr[00000]
    [00001] (   Infanterie Kp) P<000> L<00001> H<00000> status=000 units=002 OOB 016: [00006] FID<00001> RAW<00001>
        [000] ptr[00001]
        [001] ptr[00002]
ULIST: { { s.nidx=10 }, cnt=6 }
    [00000] (      Kommandeur) UNIT leader=[00000] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 016: [00244] F[00000]<00000,000> ptr[00000] link crew=nil[65535], parent=nil[65535]
    [00001] (  Infanterie Grp) UNIT leader=[00001] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 016: [00098] F[00001]<00001,000> ptr[00001] link crew=nil[65535], parent=nil[65535]
    [00002] ( (sw) Inf Gruppe) UNIT leader=[00002] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 016: [00779] F[00001]<00001,001> ptr[00001] link crew=nil[65535], parent=nil[65535]
    [00003] (    MG34 MMG Grp) SPAU leader=[00003] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 016: [00095] F[00001]<00001,002> ptr[00001] link crew=nil[65535], parent=nil[65535]
    [00020] (     8cm GrW Grp) UNIT leader=[00020] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 016: [00093] F[00007]<00007,000> ptr[00007] link crew=nil[65535], parent=nil[65535]
    [00021] (     8cm GrW Grp) UNIT leader=[00021] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 016: [00093] F[00007]<00007,001> ptr[00007] link crew=nil[65535], parent=nil[65535]
For player #1 (opponent)
Code:
FLIST: { { s.nidx=77 }, cnt=3 }
    [00008] (       Polish HQ) P<001> L<00022> H<00022> status=000 units=001 OOB 002: [00001] FID<00000> RAW<00000>
        [000] ptr[00022]
    [00009] (   Rifle Platoon) P<001> L<00023> H<00022> status=000 units=000 OOB 002: [00039] FID<00001> RAW<00001>
    [00010] (  Machinegun Sec) P<001> L<00027> H<00022> status=000 units=000 OOB 002: [00035] FID<00002> RAW<00002>
ULIST: { { s.nidx=7 }, cnt=7 }
    [00022] (       Polish HQ) UNIT leader=[00022] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 002: [00250] F[00008]<00000,000> ptr[00008] link crew=nil[65535], parent=nil[65535]
    [00023] (     Rifle Squad) UNIT leader=[00023] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 002: [00300] F[00009]<00001,000> ptr[00009] link crew=nil[65535], parent=nil[65535]
    [00024] (     Rifle Squad) UNIT leader=[00024] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 002: [00285] F[00009]<00001,001> ptr[00009] link crew=nil[65535], parent=nil[65535]
    [00025] (     Rifle Squad) UNIT leader=[00025] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 002: [00271] F[00009]<00001,002> ptr[00009] link crew=nil[65535], parent=nil[65535]
    [00026] (     Rifle Squad) UNIT leader=[00026] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 002: [00285] F[00009]<00001,003> ptr[00009] link crew=nil[65535], parent=nil[65535]
    [00027] (   wz.30 HMG Plt) UNIT leader=[00027] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 002: [00335] F[00010]<00002,000> ptr[00010] link crew=nil[65535], parent=nil[65535]
    [00028] (          Sniper) UNIT leader=[00028] abandoned=0 loader<65535> vrf=N vrfneed=N  OOB 002: [00261] F[00010]<00002,001> ptr[00010] link crew=nil[65535], parent=nil[65535]
I am not sure what the actual formations and units should be for this game, so could you please tell me?

Erik
Reply With Quote