Thread: Spartan Mod 0.2
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Old September 3rd, 2006, 04:33 AM
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Arralen Arralen is offline
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Default Re: Spartan Mod 0.2

  • You don't need to make every weapon you use. There are already Long Spears (check Arco), Short Swords and Javelins (and lots of other weapons). There's not much room stat-wise to 'squeeze' in another weapon without rendering another one 'obsolete' or breaking the balance.
  • Pila weren't "armor piercing" but "shield piercing". we don't have seperate shields in Dom2 (and I think you can't pierce them in Dom3). Armor piercing missiles are a severe balance problem anyway, better use the standard javelins instead.
  • The stats of the Hoplon are those of a light magical hide shield, not of a heavy infantry shield. Treat the Hoplon as a tower shield stat-wise, with at least "encumbrance: 2".
  • The Hoplon was the name-giving shield of the Hoplites. It would have had little use for light troops, because it was too heavy and meant for forming an interlocking shield wall, not give maximum protection to skirmishers.
  • If you want to follow the games' "naming convention" it should be "Lorica Segmentata" not "Lorica Segmentata armor". But there's already a "Lorica Segmentata" in the game I think - check Pythium.
  • The "lorica segmentata" was a medium-late roman armor. Hoplites used various forms of plate cuirasses, light ones made from leather to ultra-heavy bronze casts. It was made for easy manufacturing and giving the troops ok protection while retaining their mobility. Hoplites formed a shield wall and wheren't that mobile (Phalanx). In fact, the roman concept of lighter armor, slightly lighter shield and short sword to stab with was developed to break up Phalanxes into smaller, mostly defenseless groups.
  • The "Lorica Segmentata" is way too good. A non-magical prot-12 armor should have at least (enc 3) and defense (-1).
  • Do not use 2 body armor over each other. While this may appear to work, it may cause all sorts of strange behaviour 'behind the scenes'.
  • If you're making completely new units, don't forget to 'declare' the equipment slots. While this seems unnecessary for non-commanders, there could always be a player who GoRs them, resulting in very strange results
  • "Weaponthane": Map move 2 for a heavy infantry is seriously unbalanced ..
  • You complete forgot about helmets. Hoplites used heavy bronze cast helmets ...

Other than that its a great mod - keep up the work
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