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Old August 1st, 2022, 12:11 PM
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Default Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece

Quote:
Originally Posted by Jorma View Post

Thank you, Mobhack. I decided to make the HQ into a non-observer unit, because I almost never use it as an FO, so I felt that firing 107mm shells would be the best choice.

I have done the edits as you have suggested, but I do not see any changes in the game. In other words, the problem persists. Maybe I will have to finish the current battle and start a new one, right?

Please see the pictures:
https://ibb.co/QctwrBR
https://ibb.co/Gs42Ld3
https://ibb.co/zNC5gpT
https://ibb.co/4KmHP18

First, I went to mobhack. I loaded the default oobs. I changed the sabot range for 107 mm M30 mrtr to 3. I applied the changes and saved. I exited and went back to see if the range was still 3. It was. I went back to the game. I still cannot assign the plot the three SP mortars.
I simply made the changes in mobhack, then loaded the sample turn 0 game you sent and all was well.

If you are trying to make the changes to a "running" game beyond the turn 0 save you sent, then of course you wont see any result since the initial unit data has been loaded into the units at turn 0 initialisation. So you would have to complete the game and go through the forthcoming purchase screens for the next game in series before seeing any effect.

So - go back to the turn 0 save you sent, and then the changes will "take". Also remember to unplot that piece that was firing cluster and replot it.
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