View Single Post
  #5  
Old March 29th, 2011, 12:12 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 793 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: Illuminating artillery rounds

Quote:
Originally Posted by Patric View Post
If it doesn't, is it feasible to consider development of something alike for future patches?

Patricio
I cannot speak for Andy & Don, but I have programed computers for a living and have some idea how incredibly difficult something like this would be to add to the game.

A) Would have to add a new field to the entire data base for the illumination ammo type so it could be added to the ammo loadout.
B) Obviously the illumination radius would vary, a 152mm artillery round would illuminate a much larger radius then a 60mm mortar. So code for this would have to be created/added.
C) Every existing OOB and scenario would have to be updated to add illum ammo.
D) Artificial Intelligence would have to be created/added to allow the computer to use illum ammo.

Those are just 4 complications I thought of off the top of my head. There are at least a dozen others that would have to be delt with.

As iCaMpWiThAWP said, "I would guess that it's not in the plans".
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote