Quote:
Originally Posted by MarcoPolo
I guess all in all what I am posing is the question of how difficult is it to make a beautiful looking game? Logistically speaking, if a combat space sim game more than 10yrs old! (Freespace)could do it then. Is it realistic to ask that Star Legacy look at least as good?
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No. The only thing changed in the last 10 years is technology, so even if we could say we're well equipped, our professional knowledge and talents are still not in the same league with FS2's creators, not to mention our time and budget. Also, part of the SL agenda, namely "easy modability" is a limiting factor on graphical development. 2D-ness is one of the consequences of this agenda, and there will be numerous other "sacrifices" made so more and more people (including myself) will be able to expand SL after its release, without uglifying the game too much.
My goal is to make a small step beyond SEIV, so the default graphics style still requires the skills needed to make SEIV shipsets, with a small addition of a 2D editing skill requirement.