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Old June 17th, 2011, 05:37 AM

Saxon Saxon is offline
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Join Date: May 2001
Location: Nairobi, Kenya
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Default Experience and running away

So, it is Friday in the office and I really should be working on the staff annual leave report. As such, let me post here with something far more important.

In the early game, sometimes you need to wait a turn or two while you amass a more powerful army to attack indies. Would it be viable to try and boost your early army stats with the following strategy?

Set the army to retreat and put them all at the back of the field. Then attack an indy provice, ideally with no archers, and bravely run away. Now, if memory serves, this would give some experience to your troops, who are likely newly recruited with none. Not being at home, I do not recall the exact benifits of experience, but there is some.

I don't expect this is going to be a game changer, but if it worked, it would add a wee edge to new troops. And it would be given to those troops who are too weak to trash indies quickly and are slowing down your early expansion. You would not use this if you had anything better to do with the units.

Thoughts?
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