Quote:
Originally Posted by VedalkenBear
Since a Sacred/Secular break-even point is at 15 turns (assuming +50% cost and equivalent abilities (thus meaning an equivalent base cost)), and that each turn the Sacred commander's total cost improves vs. the Secular Commander's cost by an amount equal to the Sacred commander's upkeep, it is easily shown that there is no time horizon short enough such that a Secular Commander's death would 'save' enough money to purchase another such Commander.
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Assuming 50% cost increase. 200 goldcost secular, 300 goldcost sacred. 15 turns later, 200 gold upkeep paid for secular, 150 for sacred. 200 - 150 = 50, 200 + 50 = 250. I don't see how that's a break even point. If the sacred dies in the next couple of turns, it was a worse investment (ignoring temple cost, bless etc).