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Old May 13th, 2010, 06:07 PM

Jorus Jorus is offline
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Default Re: Flying Archers Gone Wild(ly Wrong)

Hi, I'm really annoyed that I have to reactivate this thread, but the archers did it again. On their second turn they flew towards the enemy and halved the distance betweeen them, allowing the flagellants to close on their next turn and decimate the archers in melee.
I checked and there were plenty of enemies within 20 squares to shoot at, and their range is 30 so there was no need to get closer to "fire at closest enemy", their only order.
The archers were in two groups with different commanders, and both groups did the same thing. One squad had a leader (lowest ID#) that had a mild affliction, but the other aquad's leader was healthy. Both commanders were to stay behind tropps.
The only thing out of the ordinary was morale was low (6) for many of the troops due to hunger. But wouldn't low morale make them rout and flee away from the enemy?
I'm playing in two MP games as Caelum and I need the archers.

Any ideas? thanks - jorus

PS
Can you find a unit's ID on the battle screen?
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