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High level design thoughts
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July 31st, 2010, 04:55 AM
Kwayne
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Re: High level design thoughts
Don't worry gregebowman, as long as I'm here to direct art for SL you won't get any super duper fancy graphics
My aim is SEV in 2D with more emphasis on effects, or you can imagine it as a mixture of Gratuitous Space Empires and Weird Worlds.
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