Thread: Range doubling
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Old October 8th, 2020, 12:22 PM
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Default Re: Range doubling

Quote:
Originally Posted by Imp View Post
I would in fact say units die quicker in the game than real life on average so shortening the game turn makes it less realistic.
I may be wrong not researched but if you want more realistic I would say slight increase in rate of fire but with reduced accuracy so it takes more shots & time to kill things.
Infantry battles would drag it is a game after all so I am fine with it speeding up the action slightly as it still captures the feel of combat.
Which I think brings us back to the earlier point that this can already be done in Mobhack and through a combination of the settings in the game such as Hitting, Inf./Tank Toughness, and Art. Effectiveness.

Maybe a poll should be taken as to how many players would actually want the changes Kiwi described.
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