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Old January 6th, 2006, 07:36 PM
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Default Relative Merits of Ship/Mission Types

I'm pretty new to the game, so I'd like some input on the relative strengths and weaknesses of the three ships. Here's what I've noticed so far:

Science Vessel:
+ Only ship to start with Hyperwave Filter Array
* Ship items are cheap, making them easier to obtain but worth fewer points
+ Most cargo space (16)
- Fewest hardpoints (1 weapon, 4 systems)

Pirate Corvette:
+ Only ship to start with Fusion Tube Thrusters
+ Easy primary mission
* Mid-priced items
* Adequate hardpoints (2 weapons, 5 systems)
* Adequate cargo space (12)

Terran Frigate:
+ Most hardpoints (3 weapons, 6 systems)
* Ship items are expensive, making them harder to obtain but worth more points
- Least cargo space (8)

What weight would you give to the different ships' strengths and weaknesses? I can see how a frigate has the potential to become a powerhouse, but in my games so far, it never reaches that potential on a small map, whereas the other two ships can much more easily trade to reach their full potential.