Re: Fire (Flame) damage
There is a maximum fire level per hex. Adding more does not bake the pizza any faster.
Napalm bombs and vehicle FT get to the max very quickly, infantry flame less, and rocket RPG less still.
The Warhead size of the flame weapon has a lot to do with the size of fire added to the hex - as well as damage to anything fired at. All flame can ignore armour, but bigger WH does make a difference. A molotov is less likely to waste a Challenger than a stonking big napalm cannister delivered from above..
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