Thread: Mod CBM 1.7 released
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Old November 17th, 2010, 04:47 AM
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Default Re: CBM 1.7 released

Quote:
Originally Posted by chrispedersen View Post
1. replace water only free spawns with with amphibious. Mid+ you have no need for these troops, adn they become cost drain and micromanagement hell.
Agreed. I also think all freespawns should be 0 upkeep.

Quote:
2. The immovable free spawns should be modded to other cthulu inspired units.
Personally my cbm mod replaced some of them with map move 1 dom spreading units.
IMO, a rare freespawn that is immobile and dom spreading would be cool. With movement I think it might be to powerful.

On top of that I'd suggest adding a silver mine or something to the capital, so you keep a trickle of gold after population is dead.
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