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Old September 29th, 2005, 10:45 AM
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Arralen Arralen is offline
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Default Re: The Council of Wyrms

This looks pretty much a like a Wyrm-only game to me:

- without Wyrm, no vote (how important this will turn out - no idea !? )


- difficult research,
- high indies
- low ressources
=> ..... everything in favour of a magic-less or buff-level-magic Wyrm Pretender used as SC from the very first turn

I would suggest either indies-6 or 9 - the later makes tough special troops/bodyguards and items on commanders much more likely, so there's some reward fighting strong indies.

Is there any 'penalty' for a Wyrm player that I overlooked?


EDIT: I nearly forgot : I'll take over Machaka, if noone objects !
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