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Old March 25th, 2010, 04:34 AM

Louist Louist is offline
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Default Re: Planets and Resources

Let me play the part of another one of those 10 people. While I'm not sure I want ideal worlds to be as rare as jars_u, I am with him in that I would like to see moons and asteroids in important roles, and not just hard or soft abstracted out. Whether to host small bubbled colonies, or secret laboratories where the really dangerous research takes place, I'd like to see them utilized.

I'd like to see variety and character in my planets, More like Moo2 and less like SE or Stars!. I'd there to be random goodies here and there to be found upon colonizing the planet.

I'd like to see some way to claim planets you cannot colonize, or at least some system to allow you to exploit them for resources.

Ah, yes, resources. I'm more of a fan of system used by SE/Stars!: a small number of different resources needed in variable amounts, and less a fan of the GalCiv/SotS/Moo2 system: planets pay taxes, and cash is the only resource.

Alternately, you could take it even further. Perhaps in addition to mining those ship-building resources, all that oh-so-precious star-ship fuel has to be refined from a gas-giants atmosphere as well.

On the other hand, it is certainly possible to take such things too far.

I think I can summarize it simply as: give us planets and resources with character.
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