Re: Fatigue is not very realistic!?
How is a giant standing, let alone swinging a weapon realistic? Their structure would not be able to support their mass.
A certain amount of abstraction is required in order to make a game about fantasy creatures even remotely plausible. I think illwinter has done some great work in this regard. Fatigue mechanics, are for the most part consistent, without being dissociative, even when upon deeper examination a certain amount of fluff is required to justify the effect.
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